I'm getting in my own head a bit much here but you can probably understand why. A lot of this has been... very stressful.
...You're right, though, hunting down the Warp monsters should be top priority. I'll get a kit squared away for you and anyone else who wants to do punching. The Duel Guards we have for emergencies should be able to withstand low-level Warp side effects for up to an eight-hour runtime. One of those, one of the prototype D.D. Return Capsules, and probably some sort of detection device, and anyone on staff should be able to hunt them down with impunity.
no subject
I'm getting in my own head a bit much here but you can probably understand why. A lot of this has been... very stressful.
...You're right, though, hunting down the Warp monsters should be top priority. I'll get a kit squared away for you and anyone else who wants to do punching. The Duel Guards we have for emergencies should be able to withstand low-level Warp side effects for up to an eight-hour runtime. One of those, one of the prototype D.D. Return Capsules, and probably some sort of detection device, and anyone on staff should be able to hunt them down with impunity.